Full propeller protection
A protective guard surrounds the propellers to reduce contact during indoor activities. Use the protective configuration specified for your HULA model.

HULA DRONE IN SCHOOL
HULA connects coding, mathematics, engineering thinking and problem-solving with hands-on drone activities. A progressive programme takes students from flight fundamentals to collaborative swarm projects.
Begin with takeoff, hover and landing. Move on to direction, distance and short programmed missions. Simulation gives students space to experiment before supervised flight.
DESIGNED FOR CLASSROOM SAFETY
Structured indoor activities help teachers organise flight tasks within a defined learning area.

A protective guard surrounds the propellers to reduce contact during indoor activities. Use the protective configuration specified for your HULA model.
Students can test their programme in simulation before running it on the real drone.
Teachers can stop the drone motors immediately through the app when necessary. Motor stopping removes lift.
Controlled indoor STEM activities support structured tasks in a defined space, with teacher supervision.
FOUNDATION → ADVANCED
Students progress from understanding and controlling a drone to coding, positioning, coordinating and creating.
Connect coding, mathematics, engineering and problem-solving with real drone flight tasks.
An obstacle-course mission combining coding, positioning and flight control.
From one drone to a swarm: coordinate multiple drones as a team.
Plan and perform a small drone show as a team.
Suggested durations are approximate. Adapt the programme to student age, class size, lesson duration, learning objectives and available indoor space.
FOR TEACHERS · TRAINING & SUPPORT
Start with support, then build confidence through practice. Teacher training and practical teaching materials help you bring HULA into your classroom without an advanced technical background.
Safety · Flight basics · Coding
Classroom activities · Troubleshooting
Introduction to swarm flight
Build confidence with drone safety, basic flight operation and the coding workflow before leading a class.
Use lesson activities, coding examples and classroom challenges to plan your first sessions.
Try programmes in simulation, observe the result and refine the sequence before supervised indoor flight.
Training covers troubleshooting and an introduction to swarm flight, with drone-show workflow guidance for your next step.
A starting point for your school.
Programmes can be adapted to your class size, lesson time and available indoor space. Recommended for Grades 7–12; introductory activities can be adapted for younger students.
ONE DRONE. ONE APP.
A connected platform for learning, coding, competition and performance.
Manually control the drone and understand movement and orientation.
Programme takeoff, movement and landing in a visual coding environment.
Turn X, Y and Z coordinates into real drone movement.
Use visual markers to support positioning and precision movement.
Programme the drone to detect and follow predefined routes.
Explore AI-related applications through gesture-recognition activities.
Create interactive target missions and challenges.
Add gamification to STEM learning with interactive AR-based activities.
Coordinate multiple drones for formations, collaborative missions and drone shows.

Android phones and tablets, iPhone and iPad, and Windows PC.
Explore platforms and coding